![]() ![]() Perhaps my favorite aspect of the game is its setting. The dating sim portions play out as visual novels and feature anime-like, hand-drawn artwork, and the transformation animations for each weapon you meet are breathtaking. The isometric dungeon-crawling looks about how you’d expect, but the animations are extra fluid, and enemy movements are telegraphed well enough for competent players to learn how to dodge and parry attacks before long. “Boyfriend Dungeon” has a wonderful sense of style. It doesn’t take itself too seriously, nor should it. The bizarre premise is a bonus, a good way to hook people looking for something just a little bit weird. But while “Boyfriend Dungeon” doesn’t offer any groundbreaking innovations, the story is compelling, and the gameplay is smooth as butter. If I’m being honest, I expected that the game wouldn’t hold my interest for very long – hybrid games often excel in one category but stumble in the other. Based on the “date your weapons” premise alone, I couldn’t pass on the opportunity to play it. 11 saw the release of “Boyfriend Dungeon,” a dungeon-crawling dating-simulator hybrid that’s every bit as ridiculous as it sounds – you play the role of a “wielder” who goes on dates and destroys monsters with a handful of people who can turn into weapons at will. ![]()
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